AFTERSTATE · WARD 09

Your first visit

This is a small, invitation-only test of a shared city. Explore at your own pace. There are no purchases, advertisements, or AI calls during play. The ward may be reset as development continues.

Enter the ward →

Join and keep your place

  1. Enter your invitation, choose a player name and a unique passphrase, then choose Create player. Your invitation decides your starting identity.
  2. Save the recovery code shown after joining. Keep it private. It can reset your passphrase, signs out old sessions, and is replaced each time it is used.
  3. On another device or after signing out, choose Resume player with the same name and passphrase. Your character and points are saved in the shared world.

Your first contribution

After saving your recovery code, a short welcome explains your identity. Choose Show me Relay 09 to reveal the relay and start an optional checklist, or Explore on my own to dismiss it. Reopen it any time from Help & account. Opening the guide never moves you or spends points.

  1. Select Relay 09 on the map or in the location list. City and Overhead show the same world.
  2. Choose Preview route. Looking around and previewing are free.
  3. Choose Travel when you are ready. Each completed block costs 1 AP; you can stop partway.
  4. At the relay, choose Disrupt as Unbound or Stabilize as a Custodian. A contribution costs 3 AP. You can contribute twice per twelve hours. If your identity already has full influence, explore and return after the influence changes.

One contribution is enough to finish the guide. Custodians are fully playable: you can maintain the system, inspect adjacent public blocks, and stay a Custodian as long as you like. Recovery is a choice.

A few things to try

Playing together

Use a pseudonym. No harassment, threats, identity abuse, impersonation, or attempts to expose another tester’s personal information. Fighting over the relay and changing identity are normal game actions.

Report a resident from Here with you, or open Help & account for a game problem, feedback, or an account review. The operator checks reports daily during an active test. Their private reply appears beside your report. Blocking stops restoration offers and preset signals in both directions; it does not hide combat or make a character invulnerable. The operator can suspend access or pause the world.

Use the preset signals to coordinate with residents present in your block. A signal costs no AP; one can be sent every thirty seconds and remains visible to its recipients for one hour. Blocks hide these signals too. There is no free-text player chat in this build. Do not share invitations or create extra accounts to influence the relay.

What this test stores

The game stores your pseudonym, a protected passphrase hash, a hashed recovery code, sessions, character progress, guide preferences, action receipts, invitations, blocks, reports, and operator decisions. Nearby players see your name, identity, integrity and actions that happen around them. Your memories, AP, recovery code, and reports are not shared with other players.

The operator can review reports and the reporter’s attached recent game activity. Please do not put passwords, recovery codes, real names, or other sensitive information in a report. Report data is kept for the test; request account removal through Help or your invitation contact. The operator closes deletion requests manually, including retained backups as described in the operator runbook. Backups can retain deleted data for up to thirty days. Hosting providers may retain their own connection logs under their policies.

No email address is required, and there is no third-party analytics, advertising, or payment integration. Use your invitation contact if you lose both your passphrase and recovery code. Restoring an account without either is not guaranteed.

Useful feedback

Tell us where you were, what you tried, what you expected, and what actually happened. Especially useful: confusing routes, unclear costs, unwanted restoration offers, reconnection surprises, unreadable screens, or a point where you no longer knew what to do.